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crowmag 2007-11-23 08:48 How can you possibly say what BBI was meant for /\/\inimal? BBI had support for bitmaps from the get go and is a very important part of the plugin. Further more I think there is a lot of alarmist claims being thrown about. The branch is still under development and there is no alpha even available so all the negativity is pure speculation at this point. Just because you won't personally use it doesn't mean it has no right to exist. Instead of simply opposing this, maybe it would be better to extend dialog and suggestions that would allow a smoother meld into the community as a whole for this shell.
mini-man 2007-11-23 08:01 Still, BBI wasn't meant for fancy bitmaps, I don't think. It was meant for wharfs, fancy toolbars, sidebars, etc...So I don't think it will go poof anytime soon. :/
crowmag 2007-11-23 07:43 /\/\inimal got my drift right on the bitmaps, the assembler drawing code could be leaner and faster.
mini-man 2007-11-23 07:32 I don't think this should have any affect on any plugins, hopefully 80% of us sane folks will stick to using the sane builds. I think crowmag was talking about BBI bitmaps, how you can simulate bitmap skinning on certain areas, like the toolbar. I fear more for bbLeanBar, SystemBarEx, and other plugins that use the normal style syntax to work...with this new BorkBorkLean (or bbCleanMod, whichever you prefer), I think a good 90-95% of all plugins are now obsolete. :(
qwilk 2007-11-23 05:44 BBI? What do you mean?
crowmag 2007-11-23 02:48 Another thought - if toa makes the source available (and thus the drawing code), what might that mean for BBInterface?
crowmag 2007-11-23 02:43 I don't know how toa is going to implement it but, it seems to me that style file corruption could be avoided by having his core read a .skin file which could in turn read a .style file in whole or in part as well as bitmap assignments. At any rate, the .skin file by it's self would be useless without the bitmaps... Personally, while I might flirt a bit with toa's branch, NEB is the branch for me :)
qwilk 2007-11-22 22:42 I'm more concerned about style syntax chaos and general confusion than about bitmaps per se. It's not my cup of tea, and I agree you'd likely be better off using LiteStep if you want bitmaps, but everyone's entitled to choose for themselves... Btw Soiled, the original BBWinSkin had two skinning engines - one using *box gradients and one using bitmaps. The reason for this was that it was based on the legacy of ShellWM - a bitmap based window skinner.
iTiVO 2007-11-22 19:21 Those split gradients on the NEB lokk HOT.
Don't know wether i'll ever use bitmap skinning
cthu1hu 2007-11-22 18:38 I once thought icons in menus were the end of the world. Now I can't wait for all the new stuff.
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