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An important note: Make sure you have your other interfaces unloaded when you are creating a new one |
A side note: You can do this sort of thing with almost any plugin including the BBSlit. I just found out with the slit so I haven't done anything with it yet ;) |
meaning multiple slits running at once? |
they will load, but because there is no way at the moment to load items into the second slit |
Try this with bbicons. You can have a set of icons that call other sets.
For example: an icon that's created as just a general graphics apps icon. click that an it launches a bbgraphicsIcon.dll and that contains a graphic set. Setting your computer into a graphics environment. |
scratch the bbicon thing.. It doesn't work too well. It works, but not the way I expected it. |
maybe it would be a good idea to rename BBInterface.dll to something that still tells us that it's BBInterface and not a separate plugin. like BBI-BBMixer.dll or something similar. |
I think that a good idea to create parts of interface, but i rather stick to loading and unloading bbinterface scripts, because making separate dlls for every part makes it a little bit difficult for me to find a concret plugin in the plugins submenu... |
About finding the plugins in the menu. The idea is to not directly load the plugins. But to have your main interface access them. Just like programming when a main app calls upon a dll. When I click the mixer button or the favorite themes menu on my sidebar, that loads the dll. I never have to access the menu anymore to load plugins because the access is built into my interace |
My mixer has the ability to save it's location and it's ontop state. as does the favaorite themes menu and about box. Several other small apps I have saves it's info. It's alot easier to have them save to their own config file then to save to the main rc. My media player sends a Timer command to tell a button which player is selected to play and the time blinks that button as you can see in my screenshot |
damn, i wanna pooh |